Current Release
r3.0.0 - Majorana - July 2018
- 2D engine support - P2
- New sample game Asteroids
- Interpolation mode
- Generic bending code
Future Releases
All releases listed here, along with their planned release dates and their listed contents, are a statement of intentions, and are provided with no guarantee whatsoever. Lance is an open-source project and as such depends on the available time of its developers. The roadmap is subject to change at any time.
r4.0.0 - Noether - December 2018
Roadmap Candidates
- entity-component-system redesign
- UDP via WebRTC
- one-page games
- support for rooms (game object name-spacing)
- Automated Cloud Deploy system for Lance game servers
- Proper testing framework
- Better debug tools:
- Parses recorded logs
- shows GUI that allow scrubbing through time to see values over time of client state, server state, interpolated/extrapolated state
Past Releases
r2.0.1 - Spinor - February 2018
- ES6 Modules support
- Renderer-controller game loop. The game step delta is tuned to the render draw time
- Full-sync support, providing full data sync to new connections
- Game Object re-architecture: Renderer objects and Physics objects are sub-objects of the Game Object
- New KeyboardControls class
- Smart sync, syncing only changed objects
r1.0.1 - Tensor - March 2017
- Full 3D support
- Pluggable Physics Engine support: cannon.js
- Demonstrate A-Frame support
- Refactor: game objects contain render and physics sub-objects
r0.9.1 - “Incheon Phase 2” External Beta Release - January 2017
- Games: Pong, Spaaace
- Sync Strategies: Extrapolation, Interpolation
- Complete Documentation
- Spaaace - Online Desktop/Mobile Live Demo
- Refactor event names (remove dot) to make compatible with jsdoc
r0.2.0 - “Incheon Phase 1” Internal Release - December 2016
- Games: Pong
- Sync Strategies: Extrapolation, Interpolation
- Refactor Renderer
- Lance.gg web site
- Boilerplate Game Repository
- Documentation started. Tutorials: MyFirstGame, Spaceships
r0.1.0 - "Incheon" October 2016
- First working model
- Games: Spaaace, Sumo
- Sync Strategies: ServerSync, Interpolation